World of Warcraft: Warlords of Draenorlaunched with high expectations.
One question remainsDoes the expansion live up to that hype?
No, the launch ofWoDwas not smooth.
Blizzard suffered DDoS attacks that forced the team to throttle server population caps.
This led to queues on almost every server.
Issues like this in a game thats been around for 10 years shouldnt have happened to begin with.
The launch team should have been better prepared.
No, Blizzard, sorry.
Ask your buddy Illidan.
You were not prepared.
Blizzard could have promotedWoDfar better by spreading the love between all three expansion-prominent races.
And the music and scenery?
The quests inWarlords of Draenorarent overly mind numbing or repetitive.
They strike a nice balance of quick-to-complete with the help of bonus objectives yet unique and mostly interesting.
The scenarios are also a lot more group-friendly thanMoPs solo leveling scenario system.
The best elements of Timeless Isle are found in the leveling experience.
There are tons of rare mobs, treasures, and random events and upgrades to find throughout the world.
It doesnt get boring even after doing it twice on beta and once on live.
This is due to the fact that you could kind of pick and choose your desired pace.
Garrisons are essentially a mix between a housing system, a crafting hub, and an RTS campaign.
Crafters can use it to gain a ton of extra materials and time-savers.
Explorers and PvPers can use it to gain a few open world bonuses.
Collectors and pet enthusiasts can use it to gain more goodies and hunt down a whole lot of achievements.
Garrisons have a little something for everyone.
Their only downfall is the fact that theyre not as customizable as they could be.
Will it happen one day?
I really, really want to see racial building options at the very least.
There are three endgame dungeon difficulties, and theyre nicely balanced this time around.
In all likelihood, it wont be too long before these dungeons become faceroll, but for now?
This is howMoPCMs should have been to begin with.
The current endgame dungeon system plays right to that strength.
That said, there are definitely a few holes in the endgame experience as it currently stands.
After earlyMoPs Hey, lets bash you over the head with dailies!
Too many options are always better than too few.
The reasoning for such changes is obvious.
Blizzard wanted to make gearing up simple.
But I cant help but think its too simple this way.
Its just too wide of a swing in the opposite direction.
Its too early to tell how this will all play out once the raiding game begins, of course.
Thats the hope anyways.
For now, though?
The launch ofWarlords of Draenorcould have been far better, but the game itself is extremely solid.
Its looking to be one ofWoWs better expansions overall.
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