World of Warcraft newest expansion, Legion, is a highpoint for the game.

Its the game all other developers try and copy due to its popularity.

Critics and longtime fans look atWoWexpansions with great scrutiny.

We expect better, deeper stories.

So, how didLegionstand up to our expectations?

At the tail end of the beta,I was enthusiastically optimisticabout howLegions features would pan out.

Now, almost a month intoLegion, Im still rather optimistic.Legiondelivers a whole lot of contentespecially for endgame players.

This last bit is what makes world quests so great in my opinion.

You reach 110, finish off some story content, and unlock world quests.

You just run into the area and the info automatically pops up.

No muss, no fuss.

If youre unable to do an emissary quest one day, no problem.

The system, overall, has a ton more freedom than daily quests or evenWoDs daily objective system.

This makes it simple to fill in crucial gear gaps while trying to gear up for dungeons or raids.

Its very easy to gear up once you hit level 110 inLegion.

The speed of gearing up is both a pro and con aboutLegion.

It also makes it easier to recruit new raiders or get alts ready for raids.

On the flipside, gearing up so quickly makes world quests lose their luster rather quickly.

For a system that will stick around all expansion, this admittedly is a bit of a shame.

The zones story questline is rather long and satisfying lore-wise.

For those curious, I dont even have the dungeons unlocked yet (soon!

Sometimes, dungeons provide fine sources of progression, and that definitely seems to be one themeLegionembraces.

That brings me to one ofLegions new featuresthe mythic+ dungeon system.

After completing your first mythic dungeon every week, youre given a keystone that unlocks mythic+ difficulty.

Using a keystone gives your group a timer and some enemy adjustments that make the run tougher.

At the end, youre rewarded with goodies whether your beat the timer or fail.

And if you beat the timer, youre given a new keystone with a higher difficulty level.

After dipping my toes into a few mythic+ runs this past weekend, I have to sayIm impressed.

The beginning difficulties are fun, fairly challenging for casual groups, and not overly difficult or group restrictive.

Its a satisfying mix.

It was challenging, but definitely doable for organized groups.

Organized group content doesnt just need to exist in raids.

Its always been part ofWoWand it should always be.

Frankly, they dont need to be.

Let us make our own groups.

Let us reach out to others.

This is how we make new friends and learn how to work with each other.

This is how we makeWoWgreat again (sorry!).

That said, the process of leveling from 100-110 is quite fun.

The zones are gorgeous and more diverse thanWoDs.

Artifact weapons and the accompanying AP grind are great additions toWorld of Warcraft.

They give players more options in regards to gearing and learning to play better.

What trait routes should I take?

What relics do I want?

Should I level my main specs weapon all the way, or split AP between both weapons?

We should want to focus on our mains.

Overall,Legionis almost a throwback to some ofWorld of Warcrafts finer moments.

This isnt a bad thing.WotLKs lore was top notch, after all.

This, again, isnt a bad thing.

Id say that without a doubt,Legionfixes most of the problems left behind byWarlords of Draenor.

In fact, its an expansionWoWfans shouldnt miss.

Laura Hardgrave is a staff writer.

Rating:

4.5 out of 5