We re-entered the killin' Nazi business and discovered that business is a-boomin'.
Here is our review of Wolfenstein II!
2014sWolfenstein: The New Orderwas a genuine sleeper hit.
For the most part, MachineGames has doubled down on the things that madeNew Orderwork.
The benefits of that approach are most evident in the sequels story.
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New Colossus story starts off exactly whereNew Orderended.
Having said that, its not long beforeNew Colossusestablishes its own, stellar narrative.
There are some truly inspired plot points throughout.
Even at its weirdest,New Colossus stellar roster of fully-developed characters ensures that youll be emotionally invested throughout.
Its funny to think that people were worried that this game may get too political.
Unfortunately, this strength doesnt translate to enough unique storytelling via gameplay scenarios.
The good news is thatNew Colossus action has been significantly improved in several meaningful ways.
New Orders forgettable weapon upgrade and perk systems also benefit from slightly reimagined approaches.
Weapon upgrades benefit from a similar philosophy.
This is a far more satisfying approach that allows you to focus on your favorite weapon.
The star ofNew Colossus combat is most certainly the hatchet.
Upon finding the hatchet early in the game, B.J.
Thankfully, there is a manual save option that I recommend you use liberally.
The one aspect ofNew Colossus combat that remains an almost constant irritation is the officer stealth kills system.
While this system makes sense thematically, it often puts a quick stop to the games pace.
Wolfenstein IIs visuals suffer from similar familiarity.
MachineGames take on theWolfensteinseries continues to deliver so many of the things that are missing from AAA development scene.
Matthew Byrd is a staff writer.
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Rating:
4 out of 5