Does Resident Evil: Revelations 2 take the series back to its horror roots?
Robert has a hands-on with Capcom’s latest sequel…
Survival horror has transformed significantly since the term was first popularized byResident Evilin 1996.
My first survival horror experience came withResident Evil 2at some point in the late 90s.
The worlds ofBanjo-Kazooie,Zelda,Mario 64,andSpace Station Silicon Valley(anyone?)
Most of the time nothing happened of course, which made it extra-shocking those few times that something did.
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Resident Evil 2taught me other valuable lessons too.
The campaign mode will be survival horror, but the raid mode will be action.
Instead, the core mechanic ofRev 2is cooperative play.
I only played the Barry section, and it offers up some interesting if not exactly groundbreaking gameplay.
), or spot hidden items for Barry to pick up.
Just as Jill was the Master of Unlocking inResident Evil,so here Natalya is the Master of Pointing.
However, this dynamic causes problems if youre looking to be afraid.
Having a permanent buddy provides a sense of comfort that survival horror fans are specifically seeking to avoid.
How can I be afraid when I have a God-like mastery of my surroundings?
Whats more, seeing the yellow outlines of zombies through the walls lays bareRev 2s gaminess.
Frustrating and unrealistic though that was, it made every room you entered feel foreboding.
Such people would only be disappointed.
But from my short experience of the game, there is a dissonance between the gameplay and the hype.