In fact, even Capcomhad to acknowledge the logos likeness to a giraffejust so the joke would die.
And die it did, but not because Capcom made a couple of PG replies on Facebook.
The studios solution to the series suddenly-stunted creative advancement was simple.
Its a noble idea that had disastrous consequences.
More importantly, each campaign emphasized a different style of gameplay.
Chris Redfield and Piers Nivans section was closer to a modern military shooter.
Jake Muller and Sherry Birkin starred in anUncharted-esque adventure.
That way, everyone could find something to like no matter what they were looking for.
The thing about buffets, though, is that theres always something a little off about their offerings.
The chicken is just a tad overcooked.
The ice creams texture varies from flavor to flavor.
Theres a roach on the salad.
True to form, there was something a little off about every campaign inResident Evil 6.
Instead, its true downfall stems from Capcoms desire to appeal to those who werent franchise fans.
If all the stories were going to be tied together by one aspect, why wasnt it horror?
The short answer to that question is, Capcom no longer believed that people cared about horror.
Resident Evil 6failed because of Capcoms hubris.
Their methods didnt work.
Despite some initial success,Resident Evil 6ultimately failed to meet initial sales expectations.
What does all that mean?
Besides, according to Takeuchi,Resident Evils incorporation of survival elements is what separates it from its contemporaries.
As forResident Evil 6, it will forever occupy a strange place in the series history.
Resident Evil 6is a glorious mess.