Den of Geek takes a look back at Rare’s Perfect Dark, a shooting game like no other.

Included in the box are amazing titles such asBanjo-Kazooie,Battletoads, andViva Pinata!.

The game was calledPerfect Dark.

When it came out in 2000, it was revolutionary, and its still creatively outpacing todays shooter games.

Perfect Darkrocked the world back at the turn of the century.

Most importantly, the difficulty was meaningful.

You know what it means to increase the difficulty in todays shooters?

Perfect Darkran even further with the multiplayer formula that cementedGoldenEyeinto the first-person shooter canon.

Who the hell was doing that?

Seeing as how many developers are still focusing on improving everything about shooters but the enemy A.I.

(play one level inCall of DutyorBattlefield), this feature could honestly benefit just about any shooter.

Seeing Faith do this inMirrors Edge Catalystwould be pretty much the best.

Outside of the missions, there was an entire pre-mission headquarters to explore.

There was even a virtual reality room with even more shit to do.

Its obvious: gamers got more bang for their buck when they bought a game in 2000.

But these features havent returned to irst-person shooters, unless you count the training level fromCall of Duty 4.

You could unlock more weapons as you master different classes of them.

The originalGhost Reconeven allowed you to recruit specialists.

Why not give us a headquarters to train them in?

Today, not everything aboutPerfect Darkhas held up.

Playing through the game again for this article, I found the controls to be…less than exemplary.

Shooting enemies is a practice in patience if you dont have the auto-aim turned on.

The mission-by-mission structure is a little rigid compared to the flowing narratives gamers are treated to today.

All of that stuff I listed above, though?

Most of it is nowhere to be found in todays shooters.

Perfect Darkwas more than a game it was an experience.

Its all flash and no substance.

It would be nice to see some developers think outside the box like Rare did 14 years ago.

it’s possible for you to find more of my coverage of the first-person shooter genrehere.

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