One of the FPS old guard returns, but is it really unreal, or un-really bad?

This story mode basically featuresUTmatches strung together in a mission format.

These give you a tactical advantage, such as reducing the number of opponents or granting you reinforcements.

Warfare is basically an updated version ofUT2004s Onslaught mode.

In this, two teams fight to destroy each others power cores.

Once this link is established, the cores shields drop, leaving it open to attack.

As well as the important linkable power nodes, Warfare adds to the Onslaught mode by including support nodes.

A major change to the mode is the addition of the Node Buster Orb.

UTs weapon roster has always been a highlight, and UTIII doesnt disappoint.

But, like the game types, several weapons have now been cast away.

And others have been modified to be more balanced.

There are also some new deployable items.

Walking into this makes you, or anyone else slow down to a crawl.

This makes for a great defensive tool, as it can severely hinder the enemy attack.

But beware, bullets and rockets also travel slowly through the cube.

A great new addition in some game modes is the hoverboard.

Accessible at any time by pressing X, this allows speedy movement without a vehicle.

Even better is that the 360 version comes with 5 exclusive levels.

And its here, with user-made content, that the 360 version stumbles.

Oh, and theres also an exclusiveGears of Warvideo included on the disc too.

But, Id bet real money on it being made available on YouTube by the time you read this.

Rating:

4 out of 5