Can Two Worlds II improve upon its hugely flawed predecessor?
After such a calamitous release, is Reality Pumps second take onTwo Worldsworth the wait?
Quests are also quite varied and are more than simple go here and kill these missions.
Its always interesting and you really arent going to find yourself with nothing to do.
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However, this could all be arguably said of the original.
It all feels so much better than before youd be forgiven for thinking your playing a different series.
There are some other glitches aside from sometimes clunky melee, though.
The included stealth mode is a little glitched too.
Its all a bit confusing, and the stealth elements could have been much better.
AI shook up
Speaking of enemy AI,Two Worlds IIis a bit of a mixed up beast.
However, for every decent reaction, theres a not so equal and opposite reaction.
All you oughta do is get an enemys attention then run away until it stops dead in its tracks.
Its an odd glitch, and one that can make some usually challenging fights a breeze.
Thankfully, its better here, but the developers still havent managed to get it right.
This is primarily because of the games many crafting systems.
These systems include Craft (item creation), Demons (magic creation) and P.A.P.A.K.
(potion brewing).
Each one of these is very easy to use, and also very flexible and impressive.
Once you create a potion, you might then save the recipe for future use.
By combining core carrier and effect cards with optional modifier cards, you might create all sorts of spells.
Core cards can also be stacked, increasing a spells power.
In fact, when it comes to item handling,Two Worlds IIdoes it better than most.
There really is a use for everything and youre constantly on the lookout for better, more powerful loot.
The creation tools are great and add a lot to the game play.
Dont be put off by the crazy release issues or the ropey first game, give it a chance.
You may be surprised.
Two Worlds IIis out now andavailable from the Den Of Geek Store.
Rating:
4 out of 5