For the last fifteen years Ive worked on videogames, so for me this was a very new thing.
But a natural transition, in a way?
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Exactly, yes.
I know thats why they contacted me, because of my experience on games.
I perhaps had a different perspective as well, maybe.
What was it like bringing Syd Mead and Mobius designs into the 21st century?
Well, one of the reasons I was so excited on working on this movie is because of Mobius.
Were a very proud country!
I was very excited by it.
So how did you approachLegacy, in terms of design?
I was in heaven!
These were the original drawings?
I was like a kid in a candy store.
I was like, Can I take it?
I think it came very naturally.
I wouldnt say it was easy, but no project is.
In terms of inspiration, it felt very natural.
How do you work?
Do you use traditional techniques, or work straight onto a computer?
Its a very strange process.
But honestly, its whatever works.
What element that youve designed would you say youre most proud of?
You never get to walk through a set, you know?
So physical sets aside, what are the other differences between designing for film and videogames?
To be honest the creative process is the same.
The only difference is that what youre designing is real.
But in terms of the creative process, its very similar.
Our job is to support the whole script, to make it even more emotional for people to watch.
Its a very tight collaboration between the story and the visuals.
Was there anything that was on the drawing board that didnt make it into the film?
I think its in the nature of our job.
What you dont see, which is kind of the magical part, is the pain behind it!
There are so many things that dont come out, that dont work.
So we fail a lot, so you only see the perfect side!
Is it frustrating, sometimes, working collaboratively with so many other designers?
Honestly, this project was the least frustrating Ive ever worked on.
You dont have to explain much.
They just say one word and I get it.
Actually I was really happy to work with them.
Its been a great experience.
David Levy, thank you very much!