Crystal Dynamics wanted a cinematic experience, and boy have they achieved one.

The first time that Lara is forced to kill is a particularly moving scene.

Theres also a cool hunting mechanic thats sadly abandoned after the opening sections.

Hand-to-hand combat is abysmal, with a scramble move to dodge incoming attacks and an often ineffective melee counter.

But hands down, the biggest disservice inTomb Raideris the horrendous overuse of unforgiving Quick Time Events.

I literally had to play it 37 times (I counted) before I managed to complete it.

A beautiful world and fun platforming segments are countered by disruptive quick time events and sloppy gunplay mechanics.

But all in all, the total package is still extremely impressive.