Eidos should take notes for their next Thief game.
Though theThiefreboot hasnt been universally panned the general reaction seems to be good the game definitely lacks some direction.
Reboots are almost always going to piss off purists because developers (rightfully) want to try something new.
Also, development was, in a word, bumpy.
Eidos ultimately scrapped the XP system, opting to have players purchase upgrades with money gained from stolen loot.
It wasnt the experience system that was flawed it was the implementation.
An experience system could have fleshed the games mechanics out just a little bit more.
What aboutMetroid, which made you completely reconstruct your suit?
EvenThe Witcherhad players leveling up a totally capable warrior.
Most of my thievery was, well, petty; swiping small trinkets like letter openers.
Are these really the types of things that a master thief goes after on a job?
Would he even bother?
This runs in stark contrast to the obvious shoot water arrow here use claw here cues that litteredThiefs environment.
Let me do a little thinking for myself!
For example, some of the maps you were given were incomplete, and even wrong in some cases.
In reality, master thieves dont have a map all laid out for them.
They get their information fromm many different sources: their surroundings, scouting, eavesdropping, etc.
It was the minutiae of these first two games that made them so great.Thief2014 ditched all of it.
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