Joe says hell give me some cash if I create a diversion in the canteen at dinner time.

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Im one step closer to getting my hands on that screwdriver.

The Escapistsappeals to some of the less appealing human instincts: betrayal, violence, theft.

InThe Escapists,you sneakily horde up stuff youve either purchased and stolen and use it to break out.

Then again,The Escapistsis more a knock-about caper than a hard-hitting comment on the prison system.

There may be violence inThe Escapists,but its more like a 16-bitPorridgethanScumorThe Green Mile.

Your average day is complex and fraught with pitfalls.

Step out of line in front of a warden, and hell beat you.

Inmates with green icons above their heads will give you little side missions in exchange for cash.

Meanwhile, tasks like visiting the gym or getting on with your day job boosts your stats.

As you plot and barter, the prison carries on its grinding regime.

Theres a morning roll call.

You train in the gym until a bell rings.

Lunch is held at 12 noon on the dot.

You take on a job as a cleaner or in the laundry room.

Then again,The Escapistschallenge is also part of its appeal.

The harder the regime tries to grind you down, the more determined you become to escape.

The games repetitive nature, lack of handholding and difficulty may be enough to put some players off.

For those looking for a retro challenge,The Escapistsis worth persevering with.

The Escapistsis out now on PC and Xbox One.