A bold Batman story is hindered by the familiarity of its delivery.

Here’s our review.

What followed can best be described asCurb Your Enthusiasm The Telltale Series.

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Despite Batmans indifference, the person speaking would rarely adapt to the awkwardness.

Instead, they would transition into their next dialogue sequence.

While those moments typically made me laugh, they also forced me to arrive at a somewhat disheartening realization.

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You see, dialogue choices in Telltale games allow you to roleplay.

Marginal improvements to trademark Telltale design aspects are hindered by the lingering faults of trademark Telltale design aspects.

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The path of silence inThe Enemy Withinleads you to that conclusion faster than any other.

The seasons first episode titled The Enigma begins shortly after the previous seasons conclusion.

The Enemy Withins story has been very good so far.

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Its a formula that has helped make Telltale a premier development studio.

Unfortunately, silence is usually an option.

Whats missing is genuine player involvement.

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Advancing the games story begins to feel like the equivalent of saying, Whos there?

when someone says Knock, knock.

Its a great story to read and a great story to watch.

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Its just a shame that its rarely a story that benefits from the games interactive elements.

There is one fascinating exception to that rule that most certainly represents the games one step forward.

It was here that my path of silence actually did have an effect on the game.

Interestingly, some characters actually preferred my stoic nature.

Whether or not these relationships will have an impact on future episodes remains up for debate.

I began a silent playthrough ofThe Enemy Withinbecause I was curious how the game would react to my indifference.

Rating:

2.5 out of 5