We talked to Super 91 Studios about their upcoming indie platformer Super III!

Tell us more about this alien character: why has he set out on this mission?

What was his role in the war?

Why is he saving Phil Fish….?

A:We wanted a simple Rescue the kidnapped princess key in of story.

Humans lost the Galactic War, but most inhabitable planets were reduced to rubble.

III wasnt in favor of the war and is now on a mission to rescue stranded survivors.

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Z:Yeah, III is just a good dude.

He likes saving the day because he was never popular in high school.

Most people dont know this, but III owns two copies ofFez(Damn Humble Bundle).

Is, uh, Phil Fish involved with the production of your game?

Or is this more of a tribute thing?

Z:Phil quit the games industry.

The music used in the trailer actually reminds me a bit ofFezs soundtrack.

But the wonderful Joel Corelitz (The Unfinished Swan) is working on the score forSuper III, right?

Can you speak to this process?

A:Yes, we are very happy to have a composer as talented as Joel in our project.

He first contacted us when we were working onFROG SORD, but we already had a composer by then.

Z:Joel has been super easy to work with.

Seriously though, we literally Skyped for an hour.

You mentionedSuper Mario 64as an influence on the mission system and other sites have noticed similarities toSuper Meat Boy.

Two things that popularized these two games were that they were BIG and difficult.

Just how big isSuper III?

Will people throw controllers in frustration?

Or is it more friendly towards casual gamers?

A:As of now, we are planning for 30-40 levels spread across 5 worlds.

Each level will have anywhere from 2 to 6 missions.

Our end goal is to make the player collect 150 batteries.

The game started out as a super hard platformer where anything would kill you in one hit.

This makes the game and levels more adventure-like and less bite-sized, likeSMB.

Dont get me wrong though, the game is still VERY hard.

Z:The game will be as large as I can physically handle.

Tommy [Refenes] has nightmares about opening theSMBproject file and I assume that such feelings are common.

You stress three big abilities in your game: run, jump, and wall-jump.

But you also throw teleportation in there.

What unique scenarios have you created in the game that showcase the teleportation ability?

A:Teleportation is IIIs main ability.

We also have special blocks that interact with teleport in diferent ways.

For example, breakable blocks will, well, break when you teleport through them.

It seems like the universe ofSuper IIIis full of life.

Can you tell us about the different species in the game?

Are there factions that want different things in the aftermath of the war?

Does Super III have any allies?

A:TheSUPER IIIuniverse is composed of two sentient races: Humans and IIIs blue alien race.

Z:Nobody likes III.

You mention secret missions in each level.

How many of these are you sprinkling into the game?

A:Quite a few actually, around 40.

We want players to explore, experiment, and try new things.

Some of these secrets may be in the overworld map, not inside levels.

Z:A lot?

Super IIIis currently in early alpha stage.

What are the challenges of getting your game greenlit on Steam?

Has it been a positive experience so far?

A:Greenlight has been amazing so far!

In only 2 days we got to 25% on our way to the top 100!

Getting into Steam Greenlight itself is actually very easy and fast.

It instantly published the game, as advertised.

Z:Greenlight has been our simplest campaign.

It practically runs itself due to being a simple vote y/n system that allows the trailer to shine.

Do you have an estimated release date for a beta or full release of the game?

This is intented for Press and backers that are in the $60 tier or above.

Z:Beta in December-ish for backers/press.

Early Access will be available via Steam (if greenlit) a few months later.

What other games have influencedSuper IIIduring production?

What were your favorite platformers growing up?

A:As for the controls and flow of the game,Super Meat Boyhas definitely influenced us.

We aim to create controls that feel as tight and responsive as those pulled off by Team Meat.

I played a ton ofDonkey Kong Country 3(SNES) while growing up.

One of my current favorite platformers has to beRogue Legacy, to be honest.

Is there anything else you want to tell us about Super III?

A:SUPER IIIisnt pronounced Super Three.

In fact, its supposed to be Super Three Is.

Z:[Its] *SUPER III.

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