We just revealed it at the San Diego Comic Con.
And did you have to consult Marvel?
Did you work closely with them when working on the story?
And then we approached Marvel and showed them the concept, and they were really enthusiastic about it.
They put us in contact with Dan Slott, who is one of the current writers onThe Amazing Spider-Man.
So, it stays authentic to the spirit of the character.
We have our own engine, which weve been working on for a long time.
Weve seen the Xbox 360 version here today.
What differences are there likely to be between the versions?
Is the Wii version going to be very different because of its hardware?
The Wii version will offer the same experience the same levels, the same gameplay.
Of course, because of the less powerful hardware, the visuals are different.
Its still the same essence, in that you get four different art styles.
Its not a cheap version ofShattered Dimensions.Its exactly the same.
So, Spidey Noir does look like the comic books hes based on same thing for Ultimate and Amazing.
Is this the final build of the game, or the preview build?
So, what can we expect from the fourth universe, which weve not seen yet today?
For each universe, we have the same essence, but you have different objectives and locations.
You dont play the same location twice in the game.
Youll have to rescue civilians and collect stuff.
Therell be a lot of variety.
Stephane Gravel, thank you very much!