The motivation behind most video game mods is often simple or even arbitrary.
But occasionally, a video game mod goes much deeper than that.
The Dark Side… Only those kids didnt have 40+ hours of emotional investment tied into the outcome.
Or at least it would have if what came before wasnt perhaps the most compellingStar Warsstory ever told.
Yet despite its simplicity, there were trace elements of something deeper in place.
On their own, these are all smallsometimes even assumedelements of the driving plot.
The same mythology that Obsidian designer Chris Avellone reportedly immersed himself in.
KOTOR II, on the other hand, offers no such luxuries.
But the complexity of this tale goes far beyond expanding the difficulty of the gameplays choice system.
In fact, few of either party even factor in the sequels universe.
Sion is a Sith lord whose obsession with immortality has granted him a wish that he now regrets.
Together, they hunt the last of the Jedi down.
This is where your character comes into play.
You begin the game alone and unaware of your past.
An instrument that can perform great change in the universe, but a tool nonetheless.
And the person controlling this toolbesides the playeris one of the greatest gaming characters ever created: Kreia.
Kreia presents herself as a mentor, but what she really is a sort ofRashomonpresenter.
Only rather than being an unreliable narrator, she is something of an unattached one.
Her true goal is to destroy them both.
Kreias stance on this issue means she is a mentor that ultimately does not care about your moral direction.
She will not hesitate to inform you of the futility of your actions regardless of their alignment.
Though this does beg the question: where do the ambiguities end and the cuts begin?
Yet the most significant piece of content that was restored is the games ending.
The restoration efforts address this shortcoming brilliantly.