They are handed off to inexperienced teams and developed under a time crunch.

All of the weapons and armor are crudely fashioned out of things found around the house.

New armor pieces are made up of cardboard or hoodies.

A ranged weapon may be something as simple as a red rubber playground ball.

During combat, one of the kids might say are we still playing?

Im hungry if you take too long to decide your next move.

Butters even considered South Park Elementary a dungeon when you attack it to save a character from detention.

It lends a very specificSouth Park-ey feel to the game.

You will really feel like you are playing an interactive episode of the show.

Take that as you will.

The same goes for blocking.

Even though I was watching my character follow my orders during combat, I still felt wholly involved.

Each character has magic, special moves, ranged attacks, close attacks, and strong and quick attacks.

Finding the right combination to use against certain enemies was consistently satisfying.

All of your weapons and armor can be modified to give them unique effects, as well.

I found myself sprinting back to areas to get previously out-of-reach Chinpokomon.

Not being able to skip a turn in combat was also irksome.

Leveling up, which is just as exciting as it is in any RPG, was also very linear.

Like the loot, I never found myself thinking all that hard about where to spend my points.

It may also diminish the likelihood of playing through the game more than once for some people.

Besides experiencing the different classes, you have kind of seen it all after the first go-around.

Outside of those that outright hateSouth Park, I would not hesitate to suggestThe Stick of Truthto anyone.

  • STORY+ GRAPHICS+ GAMEPLAY+ SOUND REPLAYABILITY

Rating:

4 out of 5