Archie Comics has brought us a historic Sonic/Mega Man crossover.
Still, I was intrigued because of the crossover aspect.
Not in terms of Mega Man meeting up with Sonic, but more with their villains broing it up.
Not that I had much of a choice.
The 12-issue miniseries took overMega Manfor four months.
It ended up being well worth my time.
This idea has two purposes.
On the Mega Man side, it pops reality forward a dozen games.
Flynns been taking his time with it and only now is it getting into the storyline forMega Man 3. Who is this Duo guy who came out of nowhere and why is he such a big deal?
Why are Pharaoh Man and Splash Woman suddenly evil?
The whole thing is a double-edged sword.
This isnt the case inWorlds Collide.
Not to say that Wily and Eggman stay completely tight.
Theyre just capable of keeping the wavering alliance together until the day is officially theirs.
Even at twelve issues, the story never gets tired.
Mainly because by the time things should be winding down, Flynn completely kicks it into high gear.
He has a whole bunch of crossover concepts and he uses ALL OF THEM!
Mega Man being able to copy the powers of Sonics entire supporting cast?
Merging Chaos and Yellow Devil into one unbeatable beast?
Damn straight, you got it!
Thats where the art really brings it all together.
Jamal Peppers does a big chunk of the pencil work for the three books and really makes everything fit.
Same goes for fellow penciller Ben Bates.
Matt Herms vibrant colors really stick out for both of them, making it look near perfect.
Unfortunately the third art team doesnt hit quite as hard.
Tracey Yardley draws the Sonic cast really well, but his Mega Man looks really off.
Flynn isnt like those Marvel writers.
When he plays with his toys, he plays with them lovingly.
This really is what a crossover should be.
Easily the best Archie Comics crossover since that time Frank Castle went to Riverdale.