So, how does a game developer get around this?
What route should you take to finally deliver the game people want?
The short answer… you do something else.
By finding and absorbing these key personnel, youll witness fractured memories of each victim.
Filling the web is optional, but its a welcome and intriguing idea.
And few games have presented us with as many ways of doing this asPrototype.
Its hard to describe just how insanely powerful Alex actually is.
Alexs range of morphing weapons all come with different abilities too.
Alex also possesses Devastator moves.
Most of Alex abilities can be upgraded.
The better you do in each side missions, the more EP youll earn.
All of his abilities are easy to pull off, and switching powers is simple enough.
The latter of these handles well, but sadly, ground-based armoured vehicle controls are a total car crash.
A more relevant issue lies with the games repetition.
Radical really should have put more thought into more variety.
A few different building layouts, or additional enemy types would have been nice.
I also have a problem with the games opening mission.
This mission serves as a good introduction to the controls, but also takes away any mystery.
Rating:
4 out of 5