Much has been made about the play time offered byMetal Gear Solid V: Ground Zeroes.

Does the short play time really hamper the games appeal?

These prisoners are Chico and Paz, two of Snake (a.k.a.

Big Boss) allies introduced inMGS: Peace Walker.

In fact, it welcomes whatever methods you wish to employ.

Stealth is reworked too.

There are no more easy vision cones and radars.

The only onscreen indicator is your weapon and ammo.

This replaces the old system of the Soliton radar, and makes navigation of the base easier.

you’re free to also use it to view mission info, listen to tape recordings and more.

Although Snake carries lethal and non-lethal weapons, one of his most useful items is his set of binoculars.

Again, this works well, and introduces a much more tactical approach to the game.

While it lasts, that is.

Gone In 60 Minutes

Sadly, reports about the games length are true.

Thats hardly great value you may think, and you may be right.

Luckily, theres more toGround Zeroesthan a single mission.

After you complete the mainGround Zeroesmission, you unlock a harder difficulty and the Side Ops missions.

These all take place in the same military base, but feature a few different mission scenarios.

Its varied enough, and each mission is enjoyable, and can be quite challenging.

The problem here, though, is that all of this takes place on the same, smallish map.

Rating:

3 out of 5