As a kid,Yie-Ar Kung-Fuwas the game for me.

In the arcade version, Feedle could multi-locate and attack from all directions at once.

In the BBC one, Feedle took on even more mysterious forms including an array ofPhantasm-esque spiky balls.

Put short, he wasnt fighting fair.

Feedle obliterated me and my meagre child skills.

One day I played the game for so long trying to beat him, the computer overheated.

All the sprites shoes turned red and the blue sky backdrop went multi-coloured.

At least I hope it was the computer although in hindsight, I couldve just been hallucinating.

Either way, it was time to quit.

But I had the martial arts bug by now.

There had to be life after Feedle.

The front cover illustration was glorious.

Some dude so angry he looked positively demonic smashing up a kanji-coated block of wood with his fist.

It was going to be off the chain brutal, right?

However, when I took it home, the game was a disappointment.

None of the bad guys did the kind of crazy shit they did inYie-Ar Kung-Fu.

It was just two chaps in karate suits and the controls were impossibly complex.

The setup is simple.

The way the bouts work is based on a points system just like real karate tournaments.

Although complicated to master, the controls actually wind up giving gameplay a natural, human feel.

This is what gives the game its appeal and also what makes it harder to just mindlessly button bash.

Its about mastering the moves so you could deliver each one at the moment thats perfect.

The playability and enjoyment factors are even now very high.

Alas, I may never find out if this is true… Its a fairly lacklustre beat-em-up, to be honest.

My fist is well and truly exploded.

But, yknow what?

It was worth it.