Leveling your character has simply become mechanical, something you do to catch up to the higher level players.

Even players new toWoWrealize how stupidly simple leveling in the game has become.

or Whats the point of a 5-man dungeon when one player can solo it?

Unfortunately, the road toLegionhasnt completely convinced me that Blizzard can make conventional leveling fun again, either.

Even the recent invasion pre-expansion event has been a glaring red flag proclaiming leveling sucks!

Yes, before you askI have played through Mythic-difficulty raiding,and I did enjoy the experience.

Ive personally tried a few of these private servers, even Nostalrius.

Challenge builds bonds like nothing else in an MMORPG, after all.

They play for a week, think the game is ridiculously faceroll, and never come back again.

mini-game before finding a raid team.

So, whats the solution?

Blizzards definitely on the right track with the idea of an optional Pristine server.

Essentially, if Blizzard were to recreate the Vanilla experience, theyd want to ensure its 100% accurate.

Nostalrius, as solid it was, didnt provide a completely accurate version of ClassicWoW.

Its a tricky situation, to be sure.

My only hope is that this server additionally includes a difficulty re-balance.

Both of these moves were great steps.

This would help new players better prepare for endgame Mythic dungeons.

Theres currently a bit of a stigma within theWoWcommunity against Mythic dungeons.

The word Mythic leads folks to believe theyre more difficult than they really are, I feel.

In turn, they feel like theyve accomplished something and have more fun.

Maybe its finally time for the developers to dip back into the past a bit and change this.

Sometimes, nostalgia can be used as a beacon to guide us toward a brighter future.