So how does Ascension hold up to the rest of God of Wars incredible legacy?

This decaying/healing dynamic is a wonderful addition to the game, and makes for some really cool environmental puzzles.

Sometimes it seemed you couldnt take two steps without having Kratos start to slide down another structure again.

There are also new button-less QTEs, which challenge you to perform cinematic kills without any onscreen instruction.

A good idea in theory, but one that falls a bit short in execution.

For instance, at one point I encountered two enemies wielding these enormous ice hammers.

Okay, I thought, Ill use my Fire of Ares to combat their ice attacks!

I actually would have liked to see that kind of strategic thinking added to the basic, mindless combat.

The game takes some chances and most of them pay off.

But Ascension never strays far from the core gameplay mechanics and combo-infused fury that we all know and love.

Now heres to hoping for God of War IV!

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