2014 is a big year for MMOs, perhaps unlike any other seen in the industrys history.

Its one of the reasons Blizzard now lets players buy their way to level 90.

One way thatFinal Fantasy 14has solved this problem is through its well-made level sync system.

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It was rumored late last year that Blizzard was working on such a system forWorld of Warcraft.

With the free level 90 boosts now available, who knows if this plan will ever come to fruition.

Focus on Functionality, Not Polish(WildStar)

WildStarreleases June 4.

From everything weve seen, feels like Carbine Studios know what theyre doing.

In 2010,Final Fantasy 14launched with amazing graphics and not a lot else going for itself.

Players immediately took to the forums to complain about bugs and broken quests.

Their cries mostly fell on deaf ears.

But in 2013, they flipped the script.

They cut down on all the bells and whistles in exchange for a game engine that actually worked.

They have responded in a much quicker fashion to player complaints.

But we all know that things dont go as planned during MMO launches.

Stay in contact with the player base, let them know you care.

Im speaking in hypotheticals, of course.

If Carbine is lucky, nothing that bad will happen.

The game provides large bonuses for completing the occasional low level dungeon.

Those tired of dungeon running can go grind FATEs instead.

There are also special daily quests called leves that are designed specifically to help you level faster.

Another problem is the games heavy phasing.

Final Fantasy 14makes its groups play a large part of the main storyline.

Characters are introduced to the group finder in short order.

Weve gotten new dungeons, new raids, player housing, and, most recently, even PvP.

We just mentioned thatESOreleased a preview for its first big patch.

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