Now, dont get me wrong.
Battles are now shorter, and most will last around 5-10 minutes.
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Also, the usual masses of enemies and allies battling it out onscreen are gone.
Missions have been redesigned for the PSP.
The game now features a city section.
This is done by using officer cards that youll get from friendly generals in the city.
The Musou system also returns, letting you charge up power attacks.
Your chosen scrapper can also hold two weapons at once, which can be switched at any time.
Another new move Koei has added is the ability to dash around with the push of the right trigger.
This helps to add to the simple button-mashing play a little, and boosts your evasion skills.
However, these flying enemies can, unfortunately, be very frustrating, even with your abilities.
This airborne combat also brings another of the games biggest problems into play the shoddy camera.
Its also a shame that the game is so chock-full of cheap shots.
This frustratingly sharp difficulty curve wont endear the game towards newcomers, and evenDWfans may think twice.
Its hardly a deep enough gaming experience to grind away and level up.
How much repetitive button mashing can we really take?
It is what it is after all a portableDynasty Warriors.
Sadly though, the game only supports ad-hoc wireless connections, and features no Internet-enabled options.
If youve got four friends that you regularly meet up with for PSP gaming, then fine.
Dynasty Warriors: Strikeforceis a decent enoughDWouting, and a good portable option for fans of the series.
Its new features are welcome, although they still cant hide the increasingly stale gameplay.
The controls are simple enough, but the camera represents a serious problem, especially given the airborne element.
Rating:
3 out of 5