Instead, imagine, if you will,Final FantasyandKingdom Heartsjoining forces.
The game opens with a mighty battle between the forces of good and evil.
On the side of light we have the deity Cosmos.
Facing her is the demonic Chaos.
Serving these powerful gods are characters from theFinal Fantasyback catalogue, all the way back to the firstFinal Fantasy.
First we should take a look at the main element of the game, the combat.
This is a true Japanese-centric title, and as such features few Western conventions.
For example, main attacks consist of courage attacks and damage attacks.
Each character has a courage meter, and using a courage attack breaks this down.
The lower this meter is, the more susceptible they are to damage.
To actually damage your foe, youll need to use damage attacks.
You have a limited number of action points to move, and so need to plan your moves carefully.
On the board are enemies, treasure chests and other items, each of which require a single point.
Behind the scenes in a confusing, and to be honest, pretty off-putting item and inventory system.
Rambling
The story mode features separate stories for each character, and levels are broken up with cut-scenes.
This is all down to personal preference, though, and many may disagree.
Theres plenty of unlockables to go for, and theres also some ad-hoc multiplayer support.
Dissidia Final Fantasywill bereleasedtoday.
Rating:
3 out of 5