The long awaited third expansion for Destiny is here, and it just might silence the haters… And you know what?

Perhaps the first thing to note withThe Taken Kingis the amount of change Bungie has brought to the table.

This level was raised by equipping better armour, which contained a light level.

Not skilled enough to do the raid?

It was a cumbersome, restrictive mess, and now its gone.

Its raised by experience, which you could get by doing anything.

The light level now affects your overall attack and defence.

The higher your light level, the higher your attack and defence will be augmented.

This light level is gained from every item now, both armour and weapons.

Even class items and Ghost shells now have a use, as does the new artefact item slot.

This is a great change, and one that really does modify how the game plays.

Likewise, the new quests and mission structure are far better.

Another major change to the game is the addition of a third class for each character bang out.

That said, dont think the old classes are now defunct.

Its always handy to have a self-resurrecting warlock or two in a fight.

The new Dreadnought location is also great, packed with hidden secrets and mysteries to uncover.

The new strikes are another high point.

Theyre fun, and challenging.

Then theres the raid, Kings Fall.

This didnt go live until September 19, but it was definitely worth the wait.

Many were disappointed with the Crota raid, finding it too simple, and Kings Fall is anything but.

Its long, packed full of unique sections, and the boss fights are tough.

The idea of a hard mode already fills me with dread.

This may still be present, but the weeklies have changed.

This rewards players with a guaranteed 15 legendary marks, the new streamlined currency, just for competing.

It all adds up to a huge improvement on the game, and an expansion that does things right.

For seasonedDestinyplayers, this is the expansion weve been waiting for.

This is howDestinywas meant to be played.

Rating:

4 out of 5