Community’s Save Greendale Initiative makes a magical journey to the land of Dungeons and Dragons.
But is it as magical as Season 2?
Im afraid it doesnt work out nearly as well, and there are a few reasons for that.
The stakes feel lower.
The premise is shoehorned into working rather than organically feeling like the right thing to do.
But this doesnt work all that well because its a pretty weird bargain.
Theres not a huge emotional investment, because the negativity in their history is so shapeless.
The characters dont feel very well defined.
The characters, of course, all get assigned roleplaying characters to play as during the game.
This time, except for Buzz and the Dean, the group is largely in the background.
Whats really odd to me is how underused David Cross is.
Speaking of standout performances…
3.
This is pretty much failing the whole point of the premise.
There were very funny bits and lines (Nobody feels that we almost caused a suicide?
Well, this didnt suck, but it wasnt so great either.
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Rating:
3.5 out of 5