It was afterSource Codethat we became engaged.
I havent played the game myself, but Im curious about using the game as a reference point.
With Lord of the Rings, you have Tolkiens books.
We then developed a script with Sam Raimi.
Sam took another movie and we went off in a different direction.
Chuck Leavitt wrote that script based on the source material that Blizzard gave us.
How did you know he could handle the long haul of doing an FX-driven movie like this?
How was it casting actors in those types of roles?
Was it very different from casting actors in front of the camera?
It was really fascinating.
Each one of them has their own character.
He didnt just tell them Do it this way.
He helped them and together they crafted the character.
How do you approach a movie with so many different variables that you have to deal with?
Even just making a movie based on a game.
First of all, weve got to trust our story and trust our characters.
We throw you into this close-up of this beast, although hes really sentient, isnt he?
By the end of the movie, you really care about these characters and what happens to them.
There are those that survived and have come out of it in a better place.
Before I let you go, are you still developing anUnchartedmovie as well?
I see parallels between these two movies.
Yeah, we are.
Thats also been in development for a long time, so how has that been going?
Whats been holding it back?
Its just that the development process is not an assembly line business.
They want to feel comfortable that weve created the right recipe.
Thats why it took eight years forWarcraftto get to the screen.