Call Of Duty: Modern Warfare makes some big changes to the franchise’s multiplayer.
Movement and traversal is the most notable difference when jumping into the game.
Running out in the open carelessly will get you killed very quickly.
This new, slower rhythm of gameplay will likely be divisive across the games fanbase.
Plus, nobody likes campers even campers dont like campers.
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But I actually quite enjoyed the games support of a more measured approach to combat.
Theyre not being jerks or anything, and they have every right to play that way.
But the big problem here is that the two styles of play dont really mesh well on the battlefield.
One of the most intriguing developments over the weekend revolved around the games mini-map… or lack there-of.
It felt very comfortable.
Whats interesting about the map design here is the verticality and abundance of buildings and places to hide/camp.
This is perhaps an unachievable goal, especially considering fan reactions from the weekend.
But I appreciate the ambition.
Each gun can have five attachments added to it (e.g.
scopes, stocks), with each attachment offering unique strengths and drawbacks.
All of the guns look and sound amazing, and overall, the game looks fantastic.
A slick-looking presentation overall.
I had a fun playingModern Warfareover the weekend, although I cant say Im completely impressed with my experience.