Daring to do something a little different with a franchise as hugely successful asCall of Dutyis a ballsy move.
Despite some outlandish tech, though, it all feels realistic enough, and still has the familiarCoDfeel.
One thing Infinity Ward managed, withMWandMW2at least, was creating characters you actually cared for.
The key here is inclusion of branching outcomes and a helping of larger, more open mission zones.
Furthering this user choice is the multiplayer-style load outs it’s possible for you to edit before each mission.
Its a little thing, but it helps.
All the time, the enemy is dropping in, and going about its duties, and deploying reinforcements.
The problem is, the mode just isnt really ready for prime time.
Its a far cry from the silky smooth controls of the main game, and it stands out.
have a go at play these modes on Veteran, and youre in for a world of hurt.
Ploughing money and time into a mode that players can bypass makes little sense.
The most notable of these is arguably the new Pick 10 load out system.
Another change is the abolition of killstreaks.
There are some teething issues at the moment, which are always to be expected with a new release.
makes this a much better offering thanMW3, and its own predecessor, the firstBlack Ops.
All the time, the bus is under attack, and has to be defended.
No doubt this is a precursor to a full, standaloneCoDzombie title.
Rating:
5 out of 5