RocksteadysArkhamseries is considered to be one of the best comic book tie-ins in gaming.

It also charts his first meetings with some of his greatest foes.

Underneath all of this is the underlying story of Batmans growth.

That will soon change, however.

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Visually, not a great deal has changed.

Does the game feel bigger than previously, though?

To be honest, no, not really.

Its odd, and serves to make this new, larger Gotham feel a little restricted.

The world simply feels far less densely populated than before.

That doesnt mean theres not much to do, however.

Missions are still plentiful, and the same general structure as before is used for the most part.

These are usually simple brawls, but theyre a good diversion.

The investigation sections simply feature far too much direction and hand-holding.

Theyre impossible to fail, and no real user-input is needed to clear them.

Theres no need to actually think or solve puzzles, you simply find the bright red arrow and scan.

As it stands, its merely a stylish diversion and story-telling mechanic, and little more.

Deathstroke in particular is very tricky, and youll need to master Batmans abilities and counters to succeed.

The only downside I found with combat is that it plays it too safe.

Its great, its enjoyable, but WB didnt add anything truly new.

More challenge and some new mechanics would have been welcome.

Its formulaic, yes, but works really well in the context of the game.

The new gadgets are fun, though.

Its an impressive arsenal, and once more its strength is the flexibility of the items.

But there are more new features to the adventure than gadgets.

to make it use this you first have to deactivate jamming towers,Far Cry-style.

These are part of Enigmas side missions, and each features a puzzle to make it be deactivated.

However, these diversions are nowhere near as complex or entertaining asArkham Citys impressive Riddler quests.

Remember the often brain-warping question mark puzzles dottedaroundArkham City?

Such chllenges are far less prevelant, replaced by simple destroyable communication devices and collectable data packs.

Indeed, theres an overall feeling of simplicity here thatArkham Cityhad started to get away from.

Crime scene investigation easiness aside, some of the side missions are just dull.

This is exactly the same as the Riddlers informants fromArkham City.

Its hardly revolutionary, but its still a good addition.

On paper, Splash Damages multiplayer sounds amazing.

Players take on the role of Batman and Robin, Banes gang or Jokers henchmen.

The criminals are out to get each other, and the Dynamic Duo have to bag the villains.

The criminals use heavy firepower, whilst Batman and Robin use stealth and gadgets to win the day.

It does very little to distinguish itself from the previous games, even taking steps back in my opinion.

Rating:

4 out of 5