As is stated in the game, whoever controls London, controls the world.
Enter the Templars and the Assassins, who are at it once again in their never-ending fight.
In this story, players take on the role of brother and sister, Jacob and Evie Frye.
Two fresh-faced assassins who approach their work very differently.
The more things change
Weve come to expect plenty of familiarity withAssassins Creedover the years.
On the face of it, things appear to have improved in this regard.
The main side tasks involve Jacobs ongoing war to dominate London.
This reveals items of interest in the world.
Ubisoft just love this mechanic, so its pretty much expected in every game,Assassins Creedor not.
Its the London theme that really helps makeSyndicatemuch more entertaining thanUnity,though.
Its very similar to theArkhamgames, only without the ability to glide.
Just getting from A to B is easier, and less of a chore.
On a rail
Early in the game youll acquire your own hideout.
This isnt a run-down building, or even a lush mansion.
Jacob and Evie make use of a train.
Its a clever little feature, and one that also makes sense canonically.
What better way for the Fryes to stay safe and mobile than a train?
It could open up totally separate gameplay options, depending on your chosen character.
Both can be stealthy if you wish them to be, or both can be brutal fighters.
Theres no restriction on gear and weapons usage, so everything Jacob can do, Evie can do too.
The only real exception is with a couple of unique skills to each character.
Its full of impact, using some unique and interesting weapons and tools.
The sword cane is a balletic show of violence, whilst knuckle dusters are simply brute force.
If Batman killed his foes, that is.
As good asSyndicatemay be, the formula is getting very stale.
A move to a two, or even three yearly release would do the series a world of good.
Its not going to happen, though.