EA’s boss says “linear” games are less popular with gamers than they once were.
Is the end nigh for cinematic games like Uncharted?
This article comes fromDen of Geek UK.
Huge games that last for dozens of hours.
Mobile games that can fill a few idle minutes.
At least one publisher appears to have asked itself a similar question.
In the end, EA decided to cut its losses, close Visceral, and scrap Ragtag altogether.
At best, theyre tolerated through gritted teeth.