Most items in the game can be combined with others to form a totally different object.
This object use isnt limited to combining items either.
Again, this really helps with the immersion, and you always feel free to try something new.
A single touch with such a weapon will dispatch them effortlessly.
This burning of items is handled quite well too, and items burn down in a reasonably realistic manner.
At various points in the game, Edward can also find and use vehicles.
And the first time you find a car, you discover another cool game mechanic.
This works well, and is a very clever addition.
Melee combat is handled by using the right control stick to move Edwards arms around.
This works well enough, but doesnt have the oomph youd expect.
Firearms are used in the first person, in the usual FPS manner.
Graphically,AITDis great, most of the time.
So, not too many issues so far you may think.
But, thats until you get to one of the most important aspect of any game the controls.
Its here whereAITDtakes a wrong turn, and more time in development and testing would have worked wonders.
Controlling Edward can also be a chore.
And, for some reason, the game never, ever, remembers your first person parameters.
This also happens after cut scenes and other random times, and is very irritating indeed.
The other major problem I have with the game is actually down to some intentional design.
The developers have structured the game like a DVD movie.
This isnt a problem though.
So, if a chapter is too difficult, you might quickly bypass it and carry on.
To me, this is simply ludicrous, and undermines the entire game.
I sincerely hope that this doesnt catch on.
Yes, you dont have to use it, but the very inclusion of it is a bad idea.
Isnt this what cheats were invented for?
Just ensure you play the game through, and ignore the whole stupid DVD menu system.
Rating:
3 out of 5